//
//  ResourceDefine.h
//  Project 5
//
//  Created by Nguyen Tan Loc on 6/20/13.
//  Copyright (c) 2013 Nguyen Tan Loc. All rights reserved.
//

#ifndef Project_5_ResourceDefine_h
#define Project_5_ResourceDefine_h

// define for utility
#define PATH_RESOURCE_INFO      @"ResourceInfo"
#define IMAGE_NAME              @"image_name"
#define IMAGE_NAME_TOUCHED      @"image_name_touch"
#define IMAGE_X                 @"x"
#define IMAGE_Y                 @"y"
#define IMAGE_FIRSTFRAME        @"image_first_name"
#define IMAGE_NUM               @"image_num"
#define IMAGE_SUB               @"image_sub"

// define for load level via xml
#define XML_CIRCLE_ORBIT        @"circleorbit"
#define XML_CIRCLE              @"circle"
#define XML_CIRCLE_SEGMENT      @"circlesegment"
#define XML_RADIUS              @"radius"
#define XML_DANGER_ZONE_RADIUS  @"dzradius"
#define XML_START_ANGLE         @"startangle"
#define XML_ANGLE               @"angle"
#define XML_SPEED               @"speed"
#define XML_TYPE                @"type"
#define XML_COLOR_TYPE          @"colortype"
#define XML_ORBIT_INDICATOR     @"orbitindicator"
#define XML_INDICATOR           @"indicator"
#define XML_CIRCLE_SAFE_ZONE    @"circlesafezone"
#define XML_RANGE               @"range"
#define XML_WIDTH               @"width"
#define XML_RATE_RED            @"rr"
#define XML_RATE_BLUE           @"rb"
#define XML_RATE_GREEN          @"rg"
#define XML_RATE_YELLOW         @"ry"
#define XML_RATE_PURPLE         @"rp"
#define XML_LEVEL               @"level"
#define XML_MODE                @"mode"
#define XML_COMBO               @"combo"
#define XML_SCORE               @"score"
#define XML_ITEM                @"item"
#define XML_RATE_BULLET         @"ratebullet"

// define for level
#define LEVEL_TEMPLATE          @"Level_Template"


//
#define BATCH_CIRCLE_INDICATOR_PNG              @"circle.png"
#define CIRCLE_INDICATOR_FRAME_NAME             @"red_circle.png"

// define for circle
#define BATCH_CIRCLE_SEGMENT_PNG                @"circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_COLOR_RED     @"red_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_COLOR_GREEN   @"green_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_COLOR_BLUE    @"blue_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_COLOR_YELLOW  @"yellow_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_COLOR_PURPLE  @"purple_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_SHIELD        @"purple_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_GREEN_PLANET  @"purple_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_ROCK_1        @"purple_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_ROCK_2        @"purple_circle.png"
#define FRAME_NAME_CIRCLE_SEGMENT_ROCK_3        @"purple_circle.png"

// define splash scene
#define FRAME_NAME_SPLASH                       @"sun@2x.png"


#endif

